![]() You must have all of these before you can build the base version of the staff. How to Get The Wind Staff The Wind Staff requires 3 YELLOW parts, 1 YELLOW coloured disc, 1 black disc and the gramophone. Although this alternate mode comes with limited ammo, it's extremely useful when you can't physically get to a downed player or don't want to stand around reviving them. Pressing the left directional pad causes the staff to flip around, allowing the player to instantly revive a teammate with a burst of energy. Like all the other upgraded staffs, the Ultimate Wind Staff has both a high round one hit melee attack but also an alternate mode. As you might expect the Wind Staff flings zombies out of the way with a powerful blast of air which when upgraded turns into a whirlwind twister that sucks zombies in. The Wind Staff bares a strong resemblance to the existing Thunder Gun Wonder Weapon, dating back to the original Black Ops zombies series. With the remastered version of Origins now upon us and the existing popularity of backwards compatible games on Xbox, it makes perfect sense to revisit what are arguably Treyarch's greatest Wonder Weapons - the staffs. In this guide you'll find a complete step by step walkthrough for upgrading the staff to its full Ultimate Staff potential whilst also recapping on the steps to acquire the base version. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.The Wind Staff is one of the harder staffs to acquire in Origins simply because of the hazardous and random nature of the walking robots. Subscribe to my free weekly content round-up newsletter, God Rolls. So it’s hard to go wrong, and I think you’ll have fun with any of these.įollow me on Twitter, YouTube, Facebook and Instagram. And once you beat the campaign with one character, you can skip campaign on all others. Stat bonuses from Altars of Lilith on the map are cross-account. And with Diablo 4, if you want to play multiple classes, it’s easier than ever. Sorc has access to some of the coolest powers in the game, and if you’re a ranged class or spellcaster in other games, there are few better iterations of that archetype than Diablo’s version. While this is probably my least-used class, it is absolutely a fan-favorite among Diablo players which is why it keeps coming back. They are generally a glass cannon class, wielding powerful elemental magic, ice, fire, lightning, while using deception and teleportation to keep themselves safe. Sorcerer – Only the Sorcerer and the Barbarian have the same scale of history with the franchise, present in some form in every Diablo game. I had little trouble with any part of the campaign, even in World Tier 2 the whole time, the harder version, and the same was true into the early endgame. As such this was…a very strong class as I played through the campaign, where I could spawn skeletons as fast as they tanked for me and died even during tough boss fights. Your army of minions usually creates a barrier between you and enemies, and you sit back exploding corpses and casting spells. Necromancer, generally speaking, is a pretty passive class which some people may like or not like. Necromancer also has access to blood and bone magic, and you can sacrifice the ability to spawn skeletons and golems in order to get more power for yourself. Necromancer summons skeletons to fight for them, and uses corpses on the ground to either resurrect those skeletons, or explode them to damage enemies. Necromancer – Ah, my review class, taken to level 50 and erased from this earth when the review servers went down.
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